Nexier Course
Nexier Universe

Quick actions 4

Browse all courses
Light theme
Warm theme
Dark theme

Pages 10

Nexier Course
All courses
How it works
My courses
Settings
Sign in
Accessibility Centre
Nexier Course Pro
Course Pro · Professional, Prestige, Advanced Prestige
Course Pro · For employers

Categories 7

Digital, AI & Software4
Business, Finance & Entrepreneurship4
Marketing, Sales & Creative Economy3
Languages & Communication3
Academic & Exam Preparation1
Arts, Design & Photography3
Personal Development & Life Skills2

Languages 11

EnglishEN
EspañolES
FrançaisFR
DeutschDE
ItalianoIT
PortuguêsPT
中文中文
日本語日本語
العربيةعربي
اردواردو
TürkçeTR
32 results↑ ↓ to move · Enter to open · Esc to close
My courses
EN
Menu
  1. All courses
  2. Arts, Design & Photography

Introduction to UX design

Design from the user's side: understand people and their tasks, map the flow, build a clickable prototype and improve it with real tests.

hours
24
units
4
lessons
24
Certificate level
3
Sketching screens on paper

About this course

Design from the user's side: understand people and their tasks, map the flow, build a clickable prototype and improve it with real tests.

Who it is for

Designers, developers, product people and career changers moving into UX.

Paces

Standard · Flexible

What you will be able to do

  1. Describe users and their tasks
  2. Map a user flow
  3. Sketch and build a clickable prototype
  4. Test a prototype with users and improve it

Curriculum

4 units · 24 topics · 24 hours

01Users and tasks6 lessons · 6 hours

Outcome: Describe users and their tasks

  1. L01What UX is and is not60 min
  2. L02Planning user research60 min
  3. L03Interviewing users60 min
  4. L04Personas and jobs to be done60 min
  5. L05Problem statements60 min
  6. L06Competitor review60 min
  7. ✓Unit check: show this outcome with evidence
02User flows6 lessons · 6 hours

Outcome: Map a user flow

  1. L07Journey maps60 min
  2. L08Task flows60 min
  3. L09Information architecture60 min
  4. L10Card sorting60 min
  5. L11Navigation patterns60 min
  6. L12Edge cases and errors60 min
  7. ✓Unit check: show this outcome with evidence
03Prototyping6 lessons · 6 hours

Outcome: Sketch and build a clickable prototype

  1. L13Sketching screens60 min
  2. L14Wireframes60 min
  3. L15UI patterns and components60 min
  4. L16Building a clickable prototype60 min
  5. L17Microcopy and content60 min
  6. L18Accessibility in design60 min
  7. ✓Unit check: show this outcome with evidence
04Testing and iterating6 lessons · 6 hours

Outcome: Test a prototype with users and improve it

  1. L19Planning a usability test60 min
  2. L20Running a test session60 min
  3. L21Synthesising findings60 min
  4. L22Prioritising changes60 min
  5. L23Writing a design rationale60 min
  6. L24Capstone: prototype and rationale60 min
  7. ✓Unit check: show this outcome with evidence

How each live lesson runs

Every topic is one live lesson of an hour. Your instructor and mentor are AI, and they say so.

Live lessonLesson 1 · What UX is and is notUnit 1 · Users and tasks
Odile CallowayAI instructor

Whiteboard · Idea

What UX is and is not

  1. Odile Calloway explains one idea at a time on the whiteboard, in plain words.

How you are assessed

What you hand in

A clickable prototype and a short rationale

Final check

Prototype for a brief with a written rationale

Who teaches

Every lesson has a named AI teacher and a mentor who keeps you on track. Both are AI, and every screen says so.

  • AI instructorOdile Calloway

    Graphic design, UX, photography and copywriting: critiques work against a brief and a rubric.

    • AS-03
    • Design/Art Trainer
  • AI mentorBastian Kwan

    Keeps every learner on track across courses: pacing, reminders, what to do next, when to ask for help. Never gives answers to the check.

    • Course Mentor

First class · try it now

Sit the first class before you decide

Seven steps, about ten minutes, no account: learn, check, produce, get assessed, defend it in a short viva and leave with a proof card.

Start the first class

More in this category

  • A colour swatch book

    Arts, Design & Photography

    Graphic design fundamentals

    Learn the decisions behind good design: layout, hierarchy, type and colour. You apply each one to real briefs and finish with a logo and a poster.

    24 hours24 lessonsCertificate level 3349 USD
  • A camera on a dark surface

    Arts, Design & Photography

    Digital photography

    Take control of your camera: exposure, composition and light. Every lesson ends with a shooting task, and you finish with a themed series of ten photographs.

    20 hours20 lessonsCertificate level 3249 USD
Introduction to UX design · Nexier Course